Errata

On this page we will be adding rules calls that are either made between updates to the rulebook, or are too specific to be included in the general rules.  Clarifications may also be added that apply to advanced concepts not listed in the rule book.

Please feel free to post any questions up on the forums, or email them to the staff team at exilesteam@gmail.com

 

Deadeyes and Special Effects -  There are several items in Exiles that allow a gun to shoot with a specific type of damage (Knockdown, Acid, Stun, etc).  When using these items, the call should be "[Gun damage] [Special damage]".  So when using Aetheric Shock Bullets in a pistol, the call would be "20 Lightning."

If the target is immune to the special effect they do not take any of the damage, because the damage is all delivered as that damage type. For example, with Aetheric Shock Bullets you are actually shooting someone with bottled lightning, and the damage comes from the electricity, not the bullet itself. 

When using these special effects with a Deadeye, the call is "Deadeye [Special Damage]". So in the case above, it would be "Deadeye Lightning".

If a Deadeye is Dodged, the target still takes both the gun and special damage effects. In the example, the target would take 20 Lightning damage even if they Dodge the Deadeye.  If the target is immune to the damage effect, again they do not take any of the associated damage, including the Deadeye.

Note that all special gun damage should come from the bullets used, so we should not have any stacking effects. Items such as high powered rifles take special bullets, so therefore you can't have both Lightning and Knockdown damage coming from a single shot.

Resisting Bullets -  There are various effects in Exiles that allow a player to resist a bullet, such as Bullet Plates. These resists may be used at will, and represent a character moving in such a way as to allow themselves to be struck by the bullet where they are armored against it. If the player wishes, the bullet plate does not have to be used.

When the resist is used, the bullet damage and any related effects are both resisted provided that the damage call contains a gun type. For example, if the call is "Rifle Knockdown" both the rifle damage and knockdown effects would be resisted. If the damage call does not contain a gun type (pistol, rifle, etc) then the effect cannot be resisted and the character would take both the damage and any related effects. An example would be a gun that shoots for "20 Acid;" the character would take the 20 damage and acid carrier and could not resist either.

Please note that "Deadeye" follows this as it does not contain a gun type in the call phrase, and therefore cannot be resisted.

Any area of effect attack, such as shrapnel, cannot be resisted by a single defense.

Magic Items -  Magic items can be felt by anyone who comes into contact with them. However, only players with Pips or the Use Magic Item skill will be able to confirm what the are.

A magic item will have three key components on the tag.

-The front of the card will list its mundane properties (what it is, if it has modifications like "good edge", etc.), and will tell if the item is magical by typically saying in parentheses "Magic Item".

-The back (or front) will also list a passive ability that the item gives, and is usable by anyone. This will be marked with (P). Typically these are constant effects that don't have to be actively used.

-Some magic items will list a magic ability denoted with (M). These are often more powerful, and only usable by someone with the Use Magic Item skill.

Any specific details about a magic item can only be identified by someone with the Use Magic Item skill or the appropriate persona (i.e. Euchres for euchre cards, Warlocks for warlock items, etc).


Celestials Using Monkey Stance - The two damage reductions do not stack. Instead you would just gain the Block benefit of Monkey Style, and you would gain the better damage reduction from being drunk (where you take 1/2 damage from everything).